![]() ![]() The game is divided into two core contract types and they have genuine differences. ![]() Credit: CI GamesĮach mission in the game has a cluster of contracts, taking place in an open-world environment that you can explore at your own pace. Distinctively shit, in most cases, but they do at least feel different. None of the guns are licensed but they are recognisable, and they are distinctive. Unfortunately, Contracts 2 seems to have been designed in such a way that you’re constantly being pulled away from the sniping and forced to scrap it out with enemies up close, where rubbish weapon-handling combines with sub-par AI and an unforgiving health pool to make sure you have a bad time. The sniping is probably the best out there. I quickly learnt the impact that windage, range and even zeroing my scope would have on my ability to hit someone, and when I was taking long-range shots, I felt genuinely empowered. ![]() Sticking with the formula, Sniper: Ghost Warrior Contracts 2 (which I’ll call Contracts 2 now, for my sanity) is also a surprisingly comprehensive sniping game, breaking down the mechanics of being a marksman in a way that is accessible and doesn’t patronise you at all.
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